Character modeling is a totally different experience in Oculus Medium, it’s much more organic and instantaneous. It took me one hour only to create this alien puppet while I was exploring the main tools and features of this fantastic and immersive VR experience.
I still have to detail the head but the body and the coloring is done.
I then imported the file into Maya, where I will rig and animate the character.
I still need to figure out where to place the eyes. I am thinking to make it so the face is in the pelvis and the mouth corresponds with the pubis. It would be interesting to rig it upside down and see how it would work. It would move like the spider walk in the exorcist but with the actual head lifelessly dangling to the back as a tail… or maybe I should just place the face in its traditional location?